For those that are following the progress of the Epic Victory business jet that we have been working on, here are some screenshots of the girl's latest progress.
In deciding to go with FSX as an 'only' available model version, I was able to make parts high detail, and far outgo my limits in polygons. Thus I was able to do a female copilot, detailed nose compartment with hydraulics and electronics boxes, and a visible turbine engine in the rear with lifting animated cowling.
More details are visible on the instrument panel with super small parts having crisp detail that do not collapse as from the FS9 compiler issues.
Please note we are still working on a new FS9 compiler that would not have a limit in polygons and also could make super fine parts without ruining them from auto-weld issues. Pray for us that we get this working as it will then mean we could bring the Epic Victory working in FS2004.













